namespace Org.Loon.Framework.Xna.Game.Core.Graphics.Device
{
    using Org.Loon.Framework.Xna.Game.Utils;
    using Org.Loon.Framework.Xna.Game.Core.Graphics.OpenGL;

    public abstract class LTrans
    {

        public const int TRANS_NONE = 0;

        public const int TRANS_ROT90 = 5;

        public const int TRANS_ROT180 = 3;

        public const int TRANS_ROT270 = 6;

        public const int TRANS_MIRROR = 2;

        public const int TRANS_MIRROR_ROT90 = 7;

        public const int TRANS_MIRROR_ROT180 = 1;

        public const int TRANS_MIRROR_ROT270 = 4;

        public const float ANGLE_90 = (MathUtils.PI / 2);

        public const float ANGLE_270 = (MathUtils.PI * 3 / 2);

        public const int HCENTER = 1;

        public const int VCENTER = 2;

        public const int LEFT = 4;

        public const int RIGHT = 8;

        public const int TOP = 16;

        public const int BOTTOM = 32;

        public const int BASELINE = 64;

        public const int SOLID = 0;

        public const int DOTTED = 1;
    }
}
